MP has a very low cap but regenerates when using normal attacks, creating a flow where using magic in a regular fight is expected, while the big heavy hitter spells have to be paced with some normal attacks when fighting a boss. Each of the six playable characters come with a small kit of four spells/skills with differing damage types and patterns, which can be combined with other characters’ moves. In Sea of Stars combat is purely turn-based without any time bars, avoiding pressure in order to let the player make decisions at their own pace instead. Combat is obviously a big one, so let’s dive a bit deeper. For our very own turn-based RPG, we started with a few simple guidelines there would be seamless transitions from navigation to combat, no random encounters, and no grinding.
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